First off, please understand that I am probably one of the most devoted Reaper fans there is- I have no plans to change. I'm not bashing Reaper in this post- and, also know that I'm a pretty advanced user.
I've been working on a project for a client, and I'd gotten ""too close" to the project and wanted to switch it up a bit. I have Studio One to be able work with some other folks in town who run it (just makes it easier) but I really hadn't used it much - only to record a couple of tracks and send them back the project. To change things up a bit, I decided I'd try to mix one tune of this project in S1 just to see how it goes.
What I found was that S1 was both good and bad in my workflow compared to Reaper, but mostly bad. There were a couple of things that I did like, and I thought I'd share those- some of these might be really cool Reaper features.
1. Folders as strictly organizational elements instead of combination buss/folders. I realize that folders and their use in Reaper is a fundamental feature, but it might be nice to be able to use them strictly for organization - perhaps toggleable? (Yes, I do know that it would mean you'd have to buss tracks differently.)
2. The Melodyne ARA support in S1 is brilliant. Would LOVE to have that ability in Reaper. Reapers Item/Clip FX is excellent, but when using Melodyne it is a bit cumbersome.
3. S1's ability to quantize audio is truly amazing. I think I saw a thread here about "native drum editing" and mentioned Beat Detective- that would be a horrible thing - but having a dedicated quantize panel and features might be cool. (Yes, I know that you can create your own toolbar and scripts for that)
4. In regards to quantizing audio, I did like the way S1 automatically detected transients. I'm fully aware that Reaper has this same ability, but I have had varying results using it- it never seems to work quite "right". S1 did, every time.
5. Being able to toggle a graphic representation of an EQ curve in S1's MCP was a very nice thing. I realize that this probably couldn't be done in Reaper with all EQ plugins, but if ReaEQ could do that- that would be very cool. (Editability of the curve from the MCP doesn't seem like it would be necessary)
6. At first, I found S1's FX/Instrument browser to be really off-putting, but I came to love it. The organization of the UI in it is great and very usable- particularly the way it splits up FX and Instruments into separate tabs.
7. Not necessarily a S1 feature- the S1 Strip Collection, particularly the VT-1, is just a BRILLIANT piece of software. I know others have asked for a Reaper channel strip, and it has rightly been shot down- but I have to admit that having a channel strip like that - with an impedance control no less - was a really cool feature.
8. Also not necessarily an S1 feature - S1's new Mix FX - especially their console emulation is fantastic. I really dug the fact that you can add as much crosstalk across busses as you like. Neat.
Overall, S1 did not provide nearly the amount of flexibility that Reaper does, but in a lot of cases I found that I didn't need that flexibility, could work around it and actually got some very good results from S1. Having all that flexibility and the ability to get "under the hood" in Reaper is great, but I also feel that there's no end to the bottom of the Reaper well of features and even though I've been a devoted Reaper-ite since 2.x, I still get confused by stuff. I'm quite sure that this is the reason that a lot of users find Reaper daunting to use. S1 is a great DAW, and now that I've scratched its surface I can see why a lot of folks like it.
I'm still sticking with Reaper, tho.
I've been working on a project for a client, and I'd gotten ""too close" to the project and wanted to switch it up a bit. I have Studio One to be able work with some other folks in town who run it (just makes it easier) but I really hadn't used it much - only to record a couple of tracks and send them back the project. To change things up a bit, I decided I'd try to mix one tune of this project in S1 just to see how it goes.
What I found was that S1 was both good and bad in my workflow compared to Reaper, but mostly bad. There were a couple of things that I did like, and I thought I'd share those- some of these might be really cool Reaper features.
1. Folders as strictly organizational elements instead of combination buss/folders. I realize that folders and their use in Reaper is a fundamental feature, but it might be nice to be able to use them strictly for organization - perhaps toggleable? (Yes, I do know that it would mean you'd have to buss tracks differently.)
2. The Melodyne ARA support in S1 is brilliant. Would LOVE to have that ability in Reaper. Reapers Item/Clip FX is excellent, but when using Melodyne it is a bit cumbersome.
3. S1's ability to quantize audio is truly amazing. I think I saw a thread here about "native drum editing" and mentioned Beat Detective- that would be a horrible thing - but having a dedicated quantize panel and features might be cool. (Yes, I know that you can create your own toolbar and scripts for that)
4. In regards to quantizing audio, I did like the way S1 automatically detected transients. I'm fully aware that Reaper has this same ability, but I have had varying results using it- it never seems to work quite "right". S1 did, every time.
5. Being able to toggle a graphic representation of an EQ curve in S1's MCP was a very nice thing. I realize that this probably couldn't be done in Reaper with all EQ plugins, but if ReaEQ could do that- that would be very cool. (Editability of the curve from the MCP doesn't seem like it would be necessary)
6. At first, I found S1's FX/Instrument browser to be really off-putting, but I came to love it. The organization of the UI in it is great and very usable- particularly the way it splits up FX and Instruments into separate tabs.
7. Not necessarily a S1 feature- the S1 Strip Collection, particularly the VT-1, is just a BRILLIANT piece of software. I know others have asked for a Reaper channel strip, and it has rightly been shot down- but I have to admit that having a channel strip like that - with an impedance control no less - was a really cool feature.
8. Also not necessarily an S1 feature - S1's new Mix FX - especially their console emulation is fantastic. I really dug the fact that you can add as much crosstalk across busses as you like. Neat.
Overall, S1 did not provide nearly the amount of flexibility that Reaper does, but in a lot of cases I found that I didn't need that flexibility, could work around it and actually got some very good results from S1. Having all that flexibility and the ability to get "under the hood" in Reaper is great, but I also feel that there's no end to the bottom of the Reaper well of features and even though I've been a devoted Reaper-ite since 2.x, I still get confused by stuff. I'm quite sure that this is the reason that a lot of users find Reaper daunting to use. S1 is a great DAW, and now that I've scratched its surface I can see why a lot of folks like it.
I'm still sticking with Reaper, tho.
Mix Experience - Studio One compared to Reaper
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